Boonaburra
A downloadable game for Windows
In Boonaburra, you discover a mysterious place deep within the forest after hearing rumors of something that can grant one of your wishes, but with a significant caveat.
Like every platformer, you'll need to jump frequently.
Like every Metroidvania, you'll need to find power-ups to continue your mission.
Features
- A pure platform experience, with many jumps and power up...
- ... but in a compact size game, beatable in approximately 45 minutes.
- Transformation that change the way you can play the game.
- Online leaderboard
- Multiple endings
Credits
The (beautiful) theme music in game is composed by NoEye-Soft.
Menu and end-game scene music were made by TAD.
Tiles are a modified version of the famous Cavernas by Adam Saltsman.
Sprites in the end-game scene are from Kenney Game Assets All-in-1 by Kenney
Some sounds fx were made by qubodup.
The title font is: https://ggbot.itch.io/kurland-font.
Note: This game was created for GameMaker Italia's Competizione 2024, and it won.
Status | In development |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Scario88 |
Genre | Platformer |
Made with | GameMaker |
Tags | Forest, GameMaker, jumping, Metroidvania, Multiple Endings, Pixel Art, secrets, Traps |
Average session | About an hour |
Languages | English, Italian |
Inputs | Keyboard, Xbox controller |
Accessibility | Subtitles |
Download
Development log
- Localization fix!Jun 17, 2024
- I was too optimisticJun 14, 2024
- Boonaburra is finally available!Jun 13, 2024
Comments
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I got stuck in this ledge...
I also found a bug where quitting to the title screen after collecting one of the silver keys (the one where I had to collect pink stuff) automatically spawns in a silver key before I collected the pink stuff. This means that I could grind for silver keys this way.
Thank you for your reports! I fixed the first one, now I start working on the second.
New versione released! In v.1.1.4 these bugs are fixed
I forgot to tell you this, but the ending is untranslated.
Sorry for the inconvenience :( I'll get to work right away to fix the problem.
EDIT: Fixed in version 1.1.5!